The members of System.ComponentModel.Design.Serialization.CodeDomDesignerLoader are listed below.
See Also: Inherited members from System.ComponentModel.Design.Serialization.BasicDesignerLoader
Initializes a new instance of the System.ComponentModel.Design.Serialization.CodeDomDesignerLoader class. |
[read-only] abstract | CodeDomProvider | System.CodeDom.Compiler.CodeDomProvider.
Gets the CodeDomDesignerLoader.CodeDomProvider this designer loader will use. |
[read-only] abstract | TypeResolutionService | System.ComponentModel.Design.ITypeResolutionService.
Gets the type resolution service to be used with this designer loader. |
override | Dispose()
|
override | Initialize()
| |
override | IsReloadNeeded()
| |
override | OnBeginLoad()
| |
override | OnBeginUnload()
| |
OnComponentRename(object, string, string)
| ||
override | OnEndLoad(bool, ICollection)
| |
abstract | Parse()
| |
override | PerformFlush(IDesignerSerializationManager)
| |
override | PerformLoad(IDesignerSerializationManager)
| |
abstract | Write(System.CodeDom.CodeCompileUnit)
|
System.ComponentModel.Design.Serialization.INameCreationService.CreateName |
Creates a new name that is unique to all components in the specified container. | |
System.ComponentModel.Design.Serialization.IDesignerSerializationService.Deserialize |
Deserializes the specified serialization data object and returns a collection of objects represented by that data. | |
System.ComponentModel.Design.Serialization.INameCreationService.IsValidName |
Gets a value indicating whether the specified name is valid. | |
System.ComponentModel.Design.Serialization.IDesignerSerializationService.Serialize |
Serializes the specified collection of objects and stores them in a serialization data object. | |
System.ComponentModel.Design.Serialization.INameCreationService.ValidateName |
Gets a value indicating whether the specified name is valid. |