SpriteKit
SKTextureFilteringMode
SpriteKit.SKTextureFilteringMode Enumeration
An enumeration whose values specify how a
SpriteKit.SKTexture
is rendered on a
SpriteKit.SKSpriteNode
of a different size.
Syntax
[ObjCRuntime.Native]
public enum
SKTextureFilteringMode
Remarks
Documentation for this section has not yet been entered.
Members
Member Name
Description
Linear
The pixel is calculated using a linear filter of the nearby texture pixels. Slower, higher quality.
Nearest
The pixel is calculated using the nearest point in the texture. Faster, lower quality.
Requirements
Namespace:
SpriteKit
Assembly:
Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions:
0.0.0.0