SpriteKit.SKPhysicsWorld Class
Manages the physics for a SpriteKit.SKScene.

See Also: SKPhysicsWorld Members

Syntax

[Foundation.Register("SKPhysicsWorld", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
public class SKPhysicsWorld : Foundation.NSObject, Foundation.INSCoding, IDisposable

Remarks

Every SpriteKit.SKScene has a SKScene.PhysicsWorld property that holds a SpriteKit.SKPhysicsWorld object that manages the physics for that scene.

The SpriteKit.SKPhysicsWorld has several responsibilities:

Related content

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0