SpriteKit
SKPhysicsContact
SpriteKit.SKPhysicsContact Class
Encapsulates the data of a collision between two
SpriteKit.SKPhysicsBody
s.
See Also:
SKPhysicsContact Members
Syntax
[Foundation.Register("SKPhysicsContact", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_7_0)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
public class
SKPhysicsContact
:
Foundation.NSObject
See Also
PhysicsContactDelegate
Remarks
Documentation for this section has not yet been entered.
Related content
Requirements
Namespace:
SpriteKit
Assembly:
Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions:
0.0.0.0