SpriteKit.SKLightNode Class
A node that creates a lighting effect within a scene.

See Also: SKLightNode Members

Syntax

[Foundation.Register("SKLightNode", true)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.Mac_10_0 | ObjCRuntime.Platform.Mac_10_1 | ObjCRuntime.Platform.Mac_10_2 | ObjCRuntime.Platform.Mac_10_3 | ObjCRuntime.Platform.Mac_10_4 | ObjCRuntime.Platform.Mac_10_5 | ObjCRuntime.Platform.Mac_10_6 | ObjCRuntime.Platform.Mac_10_7 | ObjCRuntime.Platform.Mac_10_8 | ObjCRuntime.Platform.Mac_10_9 | ObjCRuntime.Platform.Mac_10_10 | ObjCRuntime.Platform.Mac_Version | ObjCRuntime.Platform.Mac_Arch64 | ObjCRuntime.Platform.Mac_Arch)]
[ObjCRuntime.Availability(Introduced=ObjCRuntime.Platform.iOS_8_0)]
public class SKLightNode : SKNode

Remarks

Documentation for this section has not yet been entered.

Related content

Requirements

Namespace: SpriteKit
Assembly: Xamarin.iOS (in Xamarin.iOS.dll)
Assembly Versions: 0.0.0.0