MonoTouch.SpriteKit.SKTexture Class
An image that can be used with one or more MonoTouch.SpriteKit.SKSpriteNodes and particles.

See Also: SKTexture Members

Syntax

[MonoTouch.Foundation.Register("SKTexture", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
public class SKTexture : MonoTouch.Foundation.NSObject, MonoTouch.Foundation.INSCoding, MonoTouch.Foundation.INSCopying, IDisposable

See Also

TextureAtlas

Remarks

Sprite Kit attempts to be efficient with the memory associated with textures. Textures are lazy-loaded from their source files and in preparation for loading onto the graphics hardware. This lazy-loading can be overridden with the Preload* methods.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0