MonoTouch.SpriteKit.SKShader Members

The members of MonoTouch.SpriteKit.SKShader are listed below.

See Also: Inherited members from MonoTouch.Foundation.NSObject

Public Constructors

Default constructor, initializes a new instance of this class.
A constructor that initializes the object from the data stored in the unarchiver object.
Constructor to call on derived classes to skip initialization and merely allocate the object.
A constructor used when creating managed representations of unmanaged objects; Called by the runtime.
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Documentation for this section has not yet been entered.

Public Properties

[read-only]
override
ClassHandleIntPtr. The handle for this class.
Sourcestring. Documentation for this section has not yet been entered.
UniformsSKUniform[]. Documentation for this section has not yet been entered.

Public Methods

AddUniform(SKUniform)
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Copy(MonoTouch.Foundation.NSZone) : MonoTouch.Foundation.NSObject
Performs a copy of the underlying Objective-C object.
static
Create() : SKShader
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static
FromFile(string) : SKShader
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static
FromShaderSourceCode(string) : SKShader
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static
FromShaderSourceCode(string, SKUniform[]) : SKShader
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GetUniform(string) : SKUniform
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RemoveUniform(string)
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Protected Methods

override
Dispose(bool)
Releases the resources used by the SKShader object.