MonoTouch.SpriteKit.SKScene Class
A scene of content in Sprite Kit. The root of a tree of Sprite Kit nodes.

See Also: SKScene Members

Syntax

[MonoTouch.Foundation.Register("SKScene", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
public class SKScene : SKEffectNode

Remarks

The MonoTouch.CoreImage.SKScene is the root of the scene-graph displayed by a MonoTouch.SpriteKit.SKView.

While being presented by a MonoTouch.SpriteKit.SKView (see SKView.PresentScene), the MonoTouch.SpriteKit.SKScene runs through an animation loop. Every pass through the loop involves:

The system restricts the animation loop to a maximum rate of 60Hz.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0