MonoTouch.SpriteKit.SKPhysicsWorld Class
Manages the physics for a MonoTouch.SpriteKit.SKScene.

See Also: SKPhysicsWorld Members

Syntax

[MonoTouch.Foundation.Register("SKPhysicsWorld", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
public class SKPhysicsWorld : MonoTouch.Foundation.NSObject, MonoTouch.Foundation.INSCoding, IDisposable

Remarks

Every MonoTouch.SpriteKit.SKScene has a SKScene.PhysicsWorld property that holds a MonoTouch.SpriteKit.SKPhysicsWorld object that manages the physics for that scene.

The MonoTouch.SpriteKit.SKPhysicsWorld has several responsibilities:

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0