MonoTouch.SpriteKit.SKPhysicsJointFixed Class
A MonoTouch.SpriteKit.SKPhysicsJoint that rigidly connects two bodies.

See Also: SKPhysicsJointFixed Members

Syntax

[MonoTouch.Foundation.Register("SKPhysicsJointFixed", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
public class SKPhysicsJointFixed : SKPhysicsJoint

Remarks

At least one of the MonoTouch.SpriteKit.SKPhysicsBodys must have its SKPhysicsBody.AllowsRotation property set to true or this MonoTouch.SpriteKit.SKPhysicsJointFixed will not behave properly.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0