MonoTouch.SpriteKit.SKNode Class
The building block out of which scene-graphs are made. The root of the tree is an MonoTouch.SpriteKit.SKScene.

See Also: SKNode Members

Syntax

[MonoTouch.Foundation.Register("SKNode", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
public class SKNode : MonoTouch.UIKit.UIResponder, MonoTouch.Foundation.INSCoding, MonoTouch.Foundation.INSCopying, IEnumerable<SKNode>, IDisposable

Remarks

ClassDescription
MonoTouch.SpriteKit.SKCropNodeUses a mask to crop its children.
MonoTouch.SpriteKit.SKEffectNodeApplies a MonoTouch.CoreImage.CIFilter to its children.
MonoTouch.SpriteKit.SKEmitterNodeProduces and displays particles.
MonoTouch.SpriteKit.SKLabelNodeDisplays text.
MonoTouch.SpriteKit.SKSceneNodeRuns an animation loop, including display, actions, and physics.
MonoTouch.SpriteKit.SKShapeNodeDisplays a MonoTouch.CoreGraphics.CGPath-based shape.
MonoTouch.SpriteKit.SKSpriteNodeDisplays a textured sprite.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0