MonoTouch.SpriteKit.SKKeyframeSequence Class
An object that can control the properties of particles emitted by a MonoTouch.SpriteKit.SKEmitterNode.

See Also: SKKeyframeSequence Members

Syntax

[MonoTouch.Foundation.Register("SKKeyframeSequence", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
public class SKKeyframeSequence : MonoTouch.Foundation.NSObject, MonoTouch.Foundation.INSCoding, MonoTouch.Foundation.INSCopying, IDisposable

See Also

SKEmitterNode.ParticleAlphaSequence
SKEmitterNode.ParticleColorBlendFactorSequence
SKEmitterNode.ParticleColorSequence
SKEmitterNode.ParticleScaleSequence

Remarks

The total time of the sequence is normalized from 0.0 to 1.0.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0