MonoTouch.SpriteKit.SKFieldNode Class
Applies physics effects within a portion of a scene.

See Also: SKFieldNode Members

Syntax

[MonoTouch.Foundation.Register("SKFieldNode", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_8_0)]
public class SKFieldNode : SKNode

Remarks

Documentation for this section has not yet been entered.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0