MonoTouch.SpriteKit.SKEmitterNode Class
A MonoTouch.SpriteKit.SKNode that produces colored and textured particles.

See Also: SKEmitterNode Members

Syntax

[MonoTouch.Foundation.Register("SKEmitterNode", true)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.iOS_7_0)]
[MonoTouch.ObjCRuntime.Availability(Introduced=MonoTouch.ObjCRuntime.Platform.Mac_10_0 | MonoTouch.ObjCRuntime.Platform.Mac_10_1 | MonoTouch.ObjCRuntime.Platform.Mac_10_2 | MonoTouch.ObjCRuntime.Platform.Mac_10_3 | MonoTouch.ObjCRuntime.Platform.Mac_10_4 | MonoTouch.ObjCRuntime.Platform.Mac_10_5 | MonoTouch.ObjCRuntime.Platform.Mac_10_6 | MonoTouch.ObjCRuntime.Platform.Mac_10_7 | MonoTouch.ObjCRuntime.Platform.Mac_10_8 | MonoTouch.ObjCRuntime.Platform.Mac_10_9 | MonoTouch.ObjCRuntime.Platform.Mac_10_10 | MonoTouch.ObjCRuntime.Platform.Mac_Version | MonoTouch.ObjCRuntime.Platform.Mac_Arch64 | MonoTouch.ObjCRuntime.Platform.Mac_Arch)]
public class SKEmitterNode : SKNode

Remarks

Emitted particles are not directly accessible to the application developer; their behavior can be controlled either via the creation parameters configurable in MonoTouch.SpriteKit.SKEmitterNode or by a MonoTouch.SpriteKit.SKKeyframeSequence.

Related content

Requirements

Namespace: MonoTouch.SpriteKit
Assembly: monotouch (in monotouch.dll)
Assembly Versions: 0.0.0.0