CocosSharp.CCRenderTexture Members

The members of CocosSharp.CCRenderTexture are listed below.

See Also: Inherited members from CocosSharp.CCNode

Public Constructors

creates a object with width and height in Points, pixel format is RGBA8888
Documentation for this section has not yet been entered.

Public Properties

SpriteCCSprite. setSprite
[read-only]
TextureCCTexture2D. Documentation for this section has not yet been entered.

Protected Properties

[read-only]
PixelFormatCCSurfaceFormat. Documentation for this section has not yet been entered.

Public Methods

Begin()
starts grabbing
BeginWithClear(float, float, float, float)
starts rendering to the texture while clearing the texture first. This is more efficient then calling -clear first and then -begin
BeginWithClear(float, float, float, float, float)
Documentation for this section has not yet been entered.
BeginWithClear(float, float, float, float, float, int)
Documentation for this section has not yet been entered.
Clear(float, float, float, float)
clears the texture with a color
ClearDepth(float)
Value for clearDepth. Valid only when autoDraw is true.
ClearStencil(int)
Value for clear Stencil. Valid only when autoDraw is true
End()
ends grabbing
SaveToStream(System.IO.Stream, CCImageFormat) : bool
Documentation for this section has not yet been entered.