See Also: CCLayer Members
A subclass of CocosSharp.CCNode that associates all children with a common camera.
Along with a CocosSharp.CCScene, any child node object that wishes to be rendered needs to be associated with a parent layer. Specifically, the node hierarchy should be: Scene -> Layer -> Nodes.
CCLayer nodes have the unique ability of having a CocosSharp.CCCamera attached to them. This means that all of the children of a given CCLayer will be rendered with the transformation set for the specified camera.
This allows developers for instance to separate the rendering of their game into two layers: an interface layer (e.g. game controls) and an in-game content layer, each with their own corresponding camera.
CCLayer objects are not resizable, they take the entire viewport dimensions.