CocosSharp.CCDirector Class
Maintains the CocosSharp.CCScene objects that are in charge of displaying your game elements.

See Also: CCDirector Members


public class CCDirector


The director maintains a stack of CocosSharp.CCScene objects that can be pushed, popped or replaced throughout the director’s lifetime.

The top-most scene on the stack is referred to as the RunningScene.

CocosSharp.CCWindow maintains a list of CCDirector objects. During a window’s draw call, the window iterates through each its directors and asks each of their corresponding running scene’s to draw.


Namespace: CocosSharp
Assembly: CocosSharp (in CocosSharp.dll)