CocosSharp is an engine that simplifies the development of 2D games and 2D visualizations. The engine works on a variety of software platforms and is exposed as a portable class library which allows developers to write code that runs on multiple platforms at once.
Type | Reason |
---|---|
CCAccelAmplitude | action. |
CCAccelAmplitudeState | Documentation for this section has not yet been entered. |
CCAccelDeccelAmplitude | action. |
CCAccelDeccelAmplitudeState | Documentation for this section has not yet been entered. |
CCAcceleration | The device accelerometer reports values for each axis in units of g-force. |
CCAccelerometer | Class that processes the accelerometer events. |
CCAction | The base abstract class for Action objects. |
CCActionCamera | Base class for actions. |
CCActionCameraState | Documentation for this section has not yet been entered. |
CCActionEase | Base class for Easing actions. |
CCActionEaseState | Documentation for this section has not yet been entered. |
CCActionInstant | Instant actions are immediate actions. They don't have a duration like the IntervalAction actions. |
CCActionInstantState | Documentation for this section has not yet been entered. |
CCActionManager | is a singleton that manages all the actions. Normally you won't need to use this singleton directly. 99% of the cases you will use the interface, which uses this singleton. But there are some cases where you might need to use this singleton. Examples: |
CCActionState | Encapsulates the state of an action that is currently executing. |
CCActionTag | Documentation for this section has not yet been entered. |
CCActionTween | ActionTween |
CCActionTweenState | Documentation for this section has not yet been entered. |
CCAffineTransform | Documentation for this section has not yet been entered. |
CCAmplitudeAction | An abstract class for defining actions with periodic behavior. |
CCAmplitudeActionState | Documentation for this section has not yet been entered. |
CCAnimate | Animates a sprite given the name of an . |
CCAnimateState | Documentation for this section has not yet been entered. |
CCAnimation | A Animation object is used to perform animations on the Sprite objects. |
CCAnimationCache | Singleton that manages the Animations. It saves in a cache the animations. You should use this class if you want to save your animations in a cache. |
CCAnimationFrame | A frame of the animation. It contains information like: |
CCApplication | Initializes game and handles input events. |
CCAtlasNode | is a subclass of that implements the RGBAProtocol and TextureProtocol protocol. |
CCBezierBy | An action that moves the target with a cubic Bezier curve by a certain distance. |
CCBezierByState | Documentation for this section has not yet been entered. |
CCBezierConfig | Documentation for this section has not yet been entered. |
CCBezierTo | An action that moves the target with a cubic Bezier curve to a destination point. |
CCBezierToState | Documentation for this section has not yet been entered. |
CCBlendFunc | Blend Function used for textures. |
CCBlink | Blinks a object by modifying it's visible attribute. |
CCBlinkState | Documentation for this section has not yet been entered. |
CCBoundingBoxI | Documentation for this section has not yet been entered. |
CCBufferUsage | Documentation for this section has not yet been entered. |
CCCallFunc | Calls a 'callback'. |
CCCallFuncN | Calls a 'callback' with the node as the first argument N means . |
CCCallFuncND | Documentation for this section has not yet been entered. |
CCCallFuncNDState | Documentation for this section has not yet been entered. |
CCCallFuncNState | Documentation for this section has not yet been entered. |
CCCallFuncO | Documentation for this section has not yet been entered. |
CCCallFuncOState | Documentation for this section has not yet been entered. |
CCCallFuncState | Documentation for this section has not yet been entered. |
CCCamera | Represents a camera whose properties specify the underlying view and projection matrices. |
CCCardinalSplineBy | Cardinal Spline path. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline |
CCCardinalSplineTo | Cardinal Spline path. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Cardinal_spline |
CCCardinalSplineToState | Documentation for this section has not yet been entered. |
CCCatmullRomBy | An action that moves the target with a CatmullRom curve by a certain distance. A Catmull Rom is a Cardinal Spline with a tension of 0.5. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline |
CCCatmullRomTo | An action that moves the target with a CatmullRom curve to a destination point. A Catmull Rom is a Cardinal Spline with a tension of 0.5. http://en.wikipedia.org/wiki/Cubic_Hermite_spline#Catmull.E2.80.93Rom_spline |
CCClipMode | Documentation for this section has not yet been entered. |
CCClippingNode | is a subclass of . It draws its content (childs) clipped using a stencil. The stencil is an other that will not be drawn. The clipping is done using the alpha part of the stencil (adjusted with an alphaThreshold). |
CCColor3B | RGB color composed of bytes 3 bytes v3.0 |
CCColor4B | RGBA color composed of 4 bytes v3.0 |
CCColor4F | RGBA color composed of 4 floats v3.0 |
CCConfiguration | contains some openGL variables. |
CCContentManager | Documentation for this section has not yet been entered. |
CCDeccelAmplitude | action. |
CCDeccelAmplitudeState | Documentation for this section has not yet been entered. |
CCDelayTime | Delays the action a certain amount of seconds. |
CCDelayTimeState | Documentation for this section has not yet been entered. |
CCDepthFormat | Documentation for this section has not yet been entered. |
CCDevice | Documentation for this section has not yet been entered. |
CCDirector | Maintains the CocosSharp.CCScene objects that are in charge of displaying your game elements. |
CCDisplayLinkDirector | is a that synchronizes timers with the refresh rate of the display. |
CCDisplayOrientation | Documentation for this section has not yet been entered. |
CCDrawingPrimitives | Documentation for this section has not yet been entered. |
CCDrawNode | that draws dots, segments and polygons. Faster than the "drawing primitives" since they it draws everything in one single batch. |
CCEaseBackIn | action. |
CCEaseBackInOut | action. |
CCEaseBackInOutState | Documentation for this section has not yet been entered. |
CCEaseBackInState | Documentation for this section has not yet been entered. |
CCEaseBackOut | action. |
CCEaseBackOutState | Documentation for this section has not yet been entered. |
CCEaseBounceIn | action. |
CCEaseBounceInOut | action. |
CCEaseBounceInOutState | Documentation for this section has not yet been entered. |
CCEaseBounceInState | Documentation for this section has not yet been entered. |
CCEaseBounceOut | action. |
CCEaseBounceOutState | Documentation for this section has not yet been entered. |
CCEaseCustom | Documentation for this section has not yet been entered. |
CCEaseCustomState | Documentation for this section has not yet been entered. |
CCEaseElastic | Ease Elastic abstract class. |
CCEaseElasticIn | Ease Elastic In action. |
CCEaseElasticInOut | Ease Elastic InOut action. |
CCEaseElasticInOutState | Documentation for this section has not yet been entered. |
CCEaseElasticInState | Documentation for this section has not yet been entered. |
CCEaseElasticOut | Ease Elastic Out action. |
CCEaseElasticOutState | Documentation for this section has not yet been entered. |
CCEaseElasticState | Documentation for this section has not yet been entered. |
CCEaseExponentialIn | Ease Exponential In. |
CCEaseExponentialInOut | Ease Exponential InOut. |
CCEaseExponentialInOutState | Documentation for this section has not yet been entered. |
CCEaseExponentialInState | Documentation for this section has not yet been entered. |
CCEaseExponentialOut | Ease Exponential Out. |
CCEaseExponentialOutState | Documentation for this section has not yet been entered. |
CCEaseIn | action with a rate. |
CCEaseInOut | action with a rate. |
CCEaseInOutState | Documentation for this section has not yet been entered. |
CCEaseInState | Documentation for this section has not yet been entered. |
CCEaseOut | action with a rate. |
CCEaseOutState | Documentation for this section has not yet been entered. |
CCEaseRateAction | Base class for Easing actions with rate parameters. |
CCEaseRateActionState | Documentation for this section has not yet been entered. |
CCEaseSineIn | Ease Sine In. |
CCEaseSineInOut | Ease Sine InOut. |
CCEaseSineInOutState | Documentation for this section has not yet been entered. |
CCEaseSineInState | Documentation for this section has not yet been entered. |
CCEaseSineOut | Ease Sine Out. |
CCEaseSineOutState | Documentation for this section has not yet been entered. |
CCEmitterMode | Documentation for this section has not yet been entered. |
CCEvent | The base class that is extended for all CCEvents |
CCEventAccelerate | Event associated with Accelerometer. |
CCEventCode | Documentation for this section has not yet been entered. |
CCEventCustom | Defines a custom event that can be dispatched and listened for. |
CCEventGamePad | Documentation for this section has not yet been entered. |
CCEventGamePadButton | Documentation for this section has not yet been entered. |
CCEventGamePadConnection | Documentation for this section has not yet been entered. |
CCEventGamePadDPad | Documentation for this section has not yet been entered. |
CCEventGamePadStick | Documentation for this section has not yet been entered. |
CCEventGamePadTrigger | Documentation for this section has not yet been entered. |
CCEventKeyboard | Documentation for this section has not yet been entered. |
CCEventListener | Documentation for this section has not yet been entered. |
CCEventListenerAccelerometer | Documentation for this section has not yet been entered. |
CCEventListenerCustom | Documentation for this section has not yet been entered. |
CCEventListenerGamePad | Documentation for this section has not yet been entered. |
CCEventListenerKeyboard | Documentation for this section has not yet been entered. |
CCEventListenerMouse | Documentation for this section has not yet been entered. |
CCEventListenerTouchAllAtOnce | Documentation for this section has not yet been entered. |
CCEventListenerTouchOneByOne | Documentation for this section has not yet been entered. |
CCEventListenerType | Documentation for this section has not yet been entered. |
CCEventMouse | Documentation for this section has not yet been entered. |
CCEventTouch | Documentation for this section has not yet been entered. |
CCEventType | Documentation for this section has not yet been entered. |
CCFadeIn | Fades In an object that implements the RGBAProtocol protocol. It modifies the opacity from 0 to 255. The "reverse" of this action is . |
CCFadeInState | Documentation for this section has not yet been entered. |
CCFadeOut | Fades Out an object that implements the RGBAProtocol protocol. It modifies the opacity from 255 to 0. The "reverse" of this action is . |
CCFadeOutBLTiles | action. Fades out the tiles in a Bottom-Left direction. |
CCFadeOutBLTilesState | Documentation for this section has not yet been entered. |
CCFadeOutDownTiles | action. Fades out the tiles in downwards direction. |
CCFadeOutDownTilesState | Documentation for this section has not yet been entered. |
CCFadeOutState | Documentation for this section has not yet been entered. |
CCFadeOutTRTiles | action Fades out the tiles in a Top-Right direction. |
CCFadeOutTRTilesState | Documentation for this section has not yet been entered. |
CCFadeOutUpTiles | action. Fades out the tiles in upwards direction. |
CCFadeOutUpTilesState | Documentation for this section has not yet been entered. |
CCFadeTo | Fades an object that implements the RGBAProtocol protocol. It modifies the opacity from the current value to a custom one. |
CCFadeToState | Documentation for this section has not yet been entered. |
CCFastRandom | Documentation for this section has not yet been entered. |
CCFileUtils | Helper class to handle file operations. |
CCFiniteTimeAction | An abstract subclass of CocosSharp.CCAction that defines an action that runs over a finite time duration. |
CCFiniteTimeActionState | Documentation for this section has not yet been entered. |
CCFlipX | Flips the sprite horizontally. |
CCFlipX3D | action. |
CCFlipX3DState | Documentation for this section has not yet been entered. |
CCFlipXState | Documentation for this section has not yet been entered. |
CCFlipY | Flips the sprite vertically. |
CCFlipY3D | action. |
CCFlipY3DState | Documentation for this section has not yet been entered. |
CCFlipYState | Documentation for this section has not yet been entered. |
CCFocusChangeDelegate | Documentation for this section has not yet been entered. |
CCFocusManager | Documentation for this section has not yet been entered. |
CCFollow | is an action that "follows" a node. |
CCFPSImage | Documentation for this section has not yet been entered. |
CCGame | Documentation for this section has not yet been entered. |
CCGamePadButtonStatus | Documentation for this section has not yet been entered. |
CCGamePadEventType | Documentation for this section has not yet been entered. |
CCGameStickStatus | Documentation for this section has not yet been entered. |
CCGameTime | Documentation for this section has not yet been entered. |
CCGlesVersion | Documentation for this section has not yet been entered. |
CCGrabber | FBO class that grabs the the contents of the screen |
CCGraphicsResource | Documentation for this section has not yet been entered. |
CCGrid3D | is a 3D grid implementation. Each vertex has 3 dimensions: x,y,z |
CCGrid3DAction | Base class for actions. actions can modify a non-tiled grid. |
CCGrid3DActionState | Documentation for this section has not yet been entered. |
CCGridAction | Base class for Grid actions. |
CCGridActionState | Documentation for this section has not yet been entered. |
CCGridBase | Base class for other |
CCGridSize | Documentation for this section has not yet been entered. |
CCHide | the node. |
CCHideState | Documentation for this section has not yet been entered. |
CCImageFormat | Documentation for this section has not yet been entered. |
CCIMEKeyboardNotificationInfo | Documentation for this section has not yet been entered. |
CCJumpBy | Moves a object simulating a parabolic jump movement by modifying it's position attribute. |
CCJumpByState | Documentation for this section has not yet been entered. |
CCJumpTiles3D | action. A sin function is executed to move the tiles across the Z axis. |
CCJumpTiles3DState | Documentation for this section has not yet been entered. |
CCJumpTo | Moves a object to a parabolic position simulating a jump movement by modifying it's position attribute. |
CCJumpToState | Documentation for this section has not yet been entered. |
CCKeyboardEventType | Documentation for this section has not yet been entered. |
CCKeyboardState | Documentation for this section has not yet been entered. |
CCKeys | Documentation for this section has not yet been entered. |
CCKeyState | Documentation for this section has not yet been entered. |
CCLabel | Documentation for this section has not yet been entered. |
CCLabel+ivec4 | Documentation for this section has not yet been entered. |
CCLabelAtlas | is a subclass of . |
CCLabelBMFont | is a subclass of . |
CCLabelTtf | is a subclass of TextureNode that knows how to render text labels. |
CCLayer | Node that associates a number of children with a common CCCamera. |
CCLayerColor | is a subclass of that implements the RGBAProtocol protocol. |
CCLayerGradient | is a subclass of that draws gradients across the background. |
CCLayerMultiplex | MultipleLayer is a with the ability to multiplex it's children. Features: |
CCLens3D | action. |
CCLens3DState | Documentation for this section has not yet been entered. |
CCLiquid | action. |
CCLiquidState | Documentation for this section has not yet been entered. |
CCLog | Documentation for this section has not yet been entered. |
CCMacros | Documentation for this section has not yet been entered. |
CCMaskedSprite | Documentation for this section has not yet been entered. |
CCMathHelper | Documentation for this section has not yet been entered. |
CCMenu | Documentation for this section has not yet been entered. |
CCMenuItem | base class. |
CCMenuItemFont | A Helper class that creates a class with a Label. |
CCMenuItemImage | accepts images as items. The images has 3 different states: |
CCMenuItemLabel | An abstract class for "label" items Any that supports the LabelProtocol protocol can be added. Supported nodes: |
CCMenuItemLabelAtlas | Documentation for this section has not yet been entered. |
CCMenuItemLabelBase | Documentation for this section has not yet been entered. |
CCMenuItemLabelBMFont | Documentation for this section has not yet been entered. |
CCMenuItemLabelTTF | Documentation for this section has not yet been entered. |
CCMenuItemToggle | A A simple container class that "toggles" it's inner items The inner items can be any . |
CCMenuState | Documentation for this section has not yet been entered. |
CCMotionStreak | . Creates a trailing path. |
CCMouseButton | Documentation for this section has not yet been entered. |
CCMouseEventType | Documentation for this section has not yet been entered. |
CCMoveBy | Moves a Node object x,y pixels by modifying it's position attribute. x and y are relative to the position of the object. Several actions can be concurrently called, and the resulting movement will be the sum of individual movements. v2.1beta2-custom |
CCMoveByState | Documentation for this section has not yet been entered. |
CCMoveTo | Moves a object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. Several actions can be concurrently called, and the resulting movement will be the sum of individual movements. v2.1beta2-custom |
CCMoveToState | Documentation for this section has not yet been entered. |
CCNode | The base class for all elements displayed. |
CCOGLES | Documentation for this section has not yet been entered. |
CCOrbitCamera | action Orbits the camera around the center of the screen using spherical coordinates. |
CCOrbitCameraState | Documentation for this section has not yet been entered. |
CCPageTurn3D | This action simulates a page turn from the bottom right hand corner of the screen. It's not much use by itself but is used by the PageTurnTransition. |
CCPageTurn3DState | Documentation for this section has not yet been entered. |
CCParallaxNode | : A node that simulates a parallax scroller. |
CCParallel | Documentation for this section has not yet been entered. |
CCParallelState | Documentation for this section has not yet been entered. |
CCParticleBatchNode | is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). |
CCParticleExplosion | An explosion particle system. |
CCParticleFire | A fire particle system. |
CCParticleFireworks | A fireworks particle system. |
CCParticleFlower | A flower particle system. |
CCParticleGalaxy | A galaxy particle system. |
CCParticleMeteor | A meteor particle system. |
CCParticleRain | A rain particle system. |
CCParticleSmoke | An smoke particle system. |
CCParticleSnow | An snow particle system. |
CCParticleSpiral | An spiral particle system. |
CCParticleSun | A sun particle system. |
CCParticleSystem | Particle System base class. Attributes of a Particle System: |
CCParticleSystem+CCParticleBase | Documentation for this section has not yet been entered. |
CCParticleSystem+CCParticleGravity | Documentation for this section has not yet been entered. |
CCParticleSystem+CCParticleRadial | Documentation for this section has not yet been entered. |
CCParticleSystem+GravityMoveMode | Documentation for this section has not yet been entered. |
CCParticleSystem+RadialMoveMode | Documentation for this section has not yet been entered. |
CCParticleSystemCache | Documentation for this section has not yet been entered. |
CCParticleSystemConfig | Documentation for this section has not yet been entered. |
CCParticleSystemQuad | is a subclass of . |
CCParticleSystemType | Documentation for this section has not yet been entered. |
CCPlace | Places the node in a certain position. |
CCPlaceState | Documentation for this section has not yet been entered. |
CCPlayerIndex | Documentation for this section has not yet been entered. |
CCPoint | Defines a point vector with two components. |
CCPoint+ComputationOperationDelegate | Documentation for this section has not yet been entered. |
CCPoint3 | Documentation for this section has not yet been entered. |
CCPointI | Documentation for this section has not yet been entered. |
CCPointObject | Documentation for this section has not yet been entered. |
CCPointSprite | Point component. |
CCPositionType | Documentation for this section has not yet been entered. |
CCPrimitiveBatch | Documentation for this section has not yet been entered. |
CCProgressFromTo | Progress from a percentage to another percentage. |
CCProgressFromToState | Documentation for this section has not yet been entered. |
CCProgressTimer | is a subclass of . It renders the inner sprite according to the percentage. The progress can be Radial, Horizontal or vertical. |
CCProgressTimerType | Documentation for this section has not yet been entered. |
CCProgressTo | Progress to percentage. |
CCProgressToState | Documentation for this section has not yet been entered. |
CCQuad3 | A 3D Quad. 4 * 3 floats. |
CCRandom | Documentation for this section has not yet been entered. |
CCRawList<T> | Documentation for this section has not yet been entered. |
CCRawList<T>+Enumerator | Documentation for this section has not yet been entered. |
CCRect | Documentation for this section has not yet been entered. |
CCRemoveSelf | Remove the node. |
CCRemoveSelfState | Documentation for this section has not yet been entered. |
CCRenderTargetUsage | Documentation for this section has not yet been entered. |
CCRenderTexture | is a generic rendering target. To render things into it, simply construct a render target, call begin on it, call visit on any cocos scenes or objects to render them, and call end. For convenience, render texture adds a sprite as it's display child with the results, so you can simply add the render texture to your scene and treat it like any other CocosNode. There are also functions for saving the render texture to disk in PNG or JPG format. |
CCRepeat | Repeats an action a number of times. To repeat an action forever use the action. |
CCRepeatForever | Repeats an action for ever. To repeat the an action for a limited number of times use the action. |
CCRepeatForeverState | Documentation for this section has not yet been entered. |
CCRepeatState | Documentation for this section has not yet been entered. |
CCReusedObject<T> | Documentation for this section has not yet been entered. |
CCReuseGrid | action. |
CCReuseGridState | Documentation for this section has not yet been entered. |
CCReverseTime | Executes an action in reverse order, from time=duration to time=0. |
CCReverseTimeState | Documentation for this section has not yet been entered. |
CCRipple3D | action. |
CCRipple3DState | Documentation for this section has not yet been entered. |
CCRotateBy | Rotates a object clockwise a number of degrees by modifying it's rotation attribute. |
CCRotateByState | Documentation for this section has not yet been entered. |
CCRotateTo | Rotates a object to a certain angle by modifying it's rotation attribute. The direction will be decided by the shortest angle. |
CCRotateToState | Documentation for this section has not yet been entered. |
CCScaleBy | Scales a object a zoom factor by modifying it's scale attribute. |
CCScaleByState | Documentation for this section has not yet been entered. |
CCScaleTo | Scales a object to a zoom factor by modifying it's scale attribute. |
CCScaleToState | Documentation for this section has not yet been entered. |
CCScene | Toplevel node that is used to host CCNodes that share a common CocosSharp.CCWindow and a common CocosSharp.CCViewport. |
CCSceneResolutionPolicy | Documentation for this section has not yet been entered. |
CCSchedulePriority | Documentation for this section has not yet been entered. |
CCScheduler | is responsible for triggering the scheduled callbacks. You should not use NSTimer. Instead use this class. |
CCScriptEngineManager | is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object v0.99.5-x-0.8.5 |
CCSequence | Runs actions sequentially, one after another. |
CCSequenceState | Documentation for this section has not yet been entered. |
CCSerialization | Documentation for this section has not yet been entered. |
CCShaky3D | action. |
CCShaky3DState | Documentation for this section has not yet been entered. |
CCShakyTiles3D | action. |
CCShakyTiles3DState | Documentation for this section has not yet been entered. |
CCShatteredTiles3D | action. |
CCShatteredTiles3DState | Documentation for this section has not yet been entered. |
CCShow | the node. |
CCShowState | Documentation for this section has not yet been entered. |
CCShuffleTiles | action Shuffle the tiles in random order. |
CCShuffleTilesState | Documentation for this section has not yet been entered. |
CCSize | Documentation for this section has not yet been entered. |
CCSizeI | Documentation for this section has not yet been entered. |
CCSkewBy | Skews a Node object by skewX and skewY degrees v1.0 |
CCSkewByState | Documentation for this section has not yet been entered. |
CCSkewTo | Skews a Node object to given angles by modifying it's skewX and skewY attributes v1.0 |
CCSkewToState | Documentation for this section has not yet been entered. |
CCSpawn | a new action immediately. |
CCSpawnState | Documentation for this section has not yet been entered. |
CCSpeed | A container action modifier to alter the running speed of another predefined action. |
CCSplitCols | action. |
CCSplitColsState | Documentation for this section has not yet been entered. |
CCSplitRows | action. |
CCSplitRowsState | Documentation for this section has not yet been entered. |
CCSprite | is a 2d image ( http://en.wikipedia.org/wiki/Sprite_(computer_graphics) ) |
CCSpriteBatchNode | is like a batch node: if it contains children, it will draw them in 1 single OpenGL call (often known as "batch draw"). |
CCSpriteFontCache | Documentation for this section has not yet been entered. |
CCSpriteFrame | A has: |
CCSpriteFrameCache | Singleton that handles the loading of the sprite frames. It saves in a cache the sprite frames. |
CCSpriteSheet | Documentation for this section has not yet been entered. |
CCSpriteSheetCache | Documentation for this section has not yet been entered. |
CCStats | Documentation for this section has not yet been entered. |
CCStopGrid | action. |
CCStopGridState | Documentation for this section has not yet been entered. |
CCSurfaceFormat | Documentation for this section has not yet been entered. |
CCTargetedAction | Overrides the target of an action so that it always runs on the target specified at action creation rather than the one specified by runAction. |
CCTargetedActionState | Documentation for this section has not yet been entered. |
CCTask | Documentation for this section has not yet been entered. |
CCTex2F | A texcoord composed of 2 floats: u, y v3.0 |
CCTextAlignment | Documentation for this section has not yet been entered. |
CCTextFieldTTF | A simple text input field with TTF font. |
CCTextFieldTTFDelegate | Documentation for this section has not yet been entered. |
CCTexture2D | class. This class allows to easily create OpenGL 2D textures from images, text or raw data. The created object will always have power-of-two dimensions. Depending on how you create the object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0). Be aware that the content of the generated textures will be upside-down! |
CCTextureAtlas | A class that implements a Texture Atlas. Supported features: The atlas file can be a PVRTC, PNG or any other format supported by Quads can be updated in runtime Quads can be added in runtime Quads can be removed in runtime Quads can be re-ordered in runtime The capacity can be increased or decreased in runtime OpenGL component: V3F, C4B, T2F. The quads are rendered using an OpenGL ES VBO. To render the quads using an interleaved vertex array list, you should modify the ccConfig.h file. |
CCTextureCache | Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. |
CCTile | Documentation for this section has not yet been entered. |
CCTiledGrid3D | is a 3D grid implementation. It differs from in that the tiles can be separated from the grid. |
CCTiledGrid3DAction | Base class for actions. |
CCTiledGrid3DActionState | Documentation for this section has not yet been entered. |
CCTileMapAtlas | is a subclass of . |
CCTintBy | Tints a that implements the NodeRGB protocol from current tint to a custom one. |
CCTintByState | Documentation for this section has not yet been entered. |
CCTintTo | Tints a that implements the NodeRGB protocol from current tint to a custom one. |
CCTintToState | Documentation for this section has not yet been entered. |
CCTMXLayer | represents the TMX layer. |
CCTMXLayerAttrib | Documentation for this section has not yet been entered. |
CCTMXLayerInfo | contains the information about the layers like: |
CCTMXMapInfo | contains the information about the map like: |
CCTMXObjectGroup | represents the TMX object group. |
CCTMXOrientation | Documentation for this section has not yet been entered. |
CCTMXProperty | Documentation for this section has not yet been entered. |
CCTMXTiledMap | knows how to parse and render a TMX map. |
CCTMXTileFlags | Documentation for this section has not yet been entered. |
CCTMXTilesetInfo | contains the information about the tilesets like: |
CCToggleVisibility | Toggles the visibility of a node. |
CCToggleVisibilityState | Documentation for this section has not yet been entered. |
CCTouch | Documentation for this section has not yet been entered. |
CCTransitionCrossFade | : Cross fades two scenes using the object. |
CCTransitionFade | : Fade out the outgoing scene and then fade in the incoming scene.'''. |
CCTransitionFadeBL | : Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner. |
CCTransitionFadeDown | : Fade the tiles of the outgoing scene from the top to the bottom. |
CCTransitionFadeTR | : Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner. |
CCTransitionFadeUp | : Fade the tiles of the outgoing scene from the bottom to the top. |
CCTransitionFlipAngular | : Flips the screen half horizontally and half vertically. The front face is the outgoing scene and the back face is the incoming scene. |
CCTransitionFlipX | : Flips the screen horizontally. The front face is the outgoing scene and the back face is the incoming scene. |
CCTransitionFlipY | : Flips the screen vertically. The front face is the outgoing scene and the back face is the incoming scene. |
CCTransitionJumpZoom | : Zoom out and jump the outgoing scene, and then jump and zoom in the incoming. |
CCTransitionMoveInB | : Move in from to the bottom the incoming scene. |
CCTransitionMoveInL | : Move in from to the left the incoming scene. |
CCTransitionMoveInR | : Move in from to the right the incoming scene. |
CCTransitionMoveInT | : Move in from to the top the incoming scene. |
CCTransitionOrientation | Documentation for this section has not yet been entered. |
CCTransitionPageTurn | A transition which peels back the bottom right hand corner of a scene to transition to the scene beneath it simulating a page turn. |
CCTransitionProgress | Documentation for this section has not yet been entered. |
CCTransitionProgressHorizontal | transition. A clock-wise radial transition to the next scene |
CCTransitionProgressInOut | Documentation for this section has not yet been entered. |
CCTransitionProgressOutIn | Documentation for this section has not yet been entered. |
CCTransitionProgressRadialCCW | TransitionRadialCCW transition. A counter clock-wise radial transition to the next scene |
CCTransitionProgressRadialCW | TransitionRadialCW transition. A counter clock-wise radial transition to the next scene |
CCTransitionProgressVertical | Documentation for this section has not yet been entered. |
CCTransitionRotoZoom | : Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming. |
CCTransitionScene | Base class for Transition scenes. |
CCTransitionSceneOriented | A Transition that supports orientation like. Possible orientation: LeftOver, RightOver, UpOver, DownOver. |
CCTransitionShrinkGrow | Shrink the outgoing scene while grow the incoming scene. |
CCTransitionSlideInB | : Slide in the incoming scene from the bottom border. |
CCTransitionSlideInL | : Slide in the incoming scene from the left border. |
CCTransitionSlideInR | : Slide in the incoming scene from the right border. |
CCTransitionSlideInT | : Slide in the incoming scene from the top border. |
CCTransitionSplitCols | : The odd columns goes upwards while the even columns goes downwards. |
CCTransitionSplitRows | : The odd rows goes to the left while the even rows goes to the right. |
CCTransitionTurnOffTiles | : Turn off the tiles of the outgoing scene in random order. |
CCTransitionZoomFlipAngular | : Flips the screen half horizontally and half vertically doing a little zooming out/in. The front face is the outgoing scene and the back face is the incoming scene. |
CCTransitionZoomFlipX | : Flips the screen horizontally doing a zoom out/in The front face is the outgoing scene and the back face is the incoming scene. |
CCTransitionZoomFlipY | : Flips the screen vertically doing a little zooming out/in The front face is the outgoing scene and the back face is the incoming scene. |
CCTurnOffTiles | action. Turn off the files in random order. |
CCTurnOffTilesState | Documentation for this section has not yet been entered. |
CCTwirl | action. |
CCTwirlState | Documentation for this section has not yet been entered. |
CCUserDefault | acts as a tiny database. You can save and get base type values by it. For example, setBoolForKey("played", true) will add a bool value true into the database. Its key is "played". You can get the value of the key by getBoolForKey("played"). |
CCV2F_C4B_T2F | a Point with a vertex point, a tex coord point and a color 4B |
CCV2F_C4B_T2F_Quad | A Quad of . |
CCV2F_C4F_T2F | a Point with a vertex point, a tex coord point and a color 4F |
CCV2F_C4F_T2F_Quad | 4 Vertex2FTex2FColor4F Quad |
CCV3F_C4B_T2F | a Point with a vertex point, a tex coord point and a color 4B |
CCV3F_C4B_T2F_Quad | 4 Vertex3FTex2FColor4B |
CCVector2 | Documentation for this section has not yet been entered. |
CCVertex2F | A vertex composed of 2 floats: x, y v3.0 |
CCVertex3F | A vertex composed of 2 floats: x, y v3.0 |
CCVerticalTextAlignment | Documentation for this section has not yet been entered. |
CCViewport | Represents an area of the render target that should be used when drawing. |
CCViewportResolutionPolicy | Documentation for this section has not yet been entered. |
CCWaves | action. |
CCWaves3D | action. |
CCWaves3DState | Documentation for this section has not yet been entered. |
CCWavesState | Documentation for this section has not yet been entered. |
CCWavesTiles3D | action. |
CCWavesTiles3DState | Documentation for this section has not yet been entered. |
CCWindow | Represents a window in a game. Currently, there is only support for single-windowed applications. |
ICCActionTweenDelegate | Documentation for this section has not yet been entered. |
ICCBlendable | Documentation for this section has not yet been entered. |
ICCFocusable | Documentation for this section has not yet been entered. |
ICCIMEDelegate | Documentation for this section has not yet been entered. |
ICCScriptingEngine | Documentation for this section has not yet been entered. |
ICCTextContainer | Documentation for this section has not yet been entered. |
ICCTextFieldDelegate | Documentation for this section has not yet been entered. |
ICCTexture | Documentation for this section has not yet been entered. |
ICCTransitionEaseScene | Documentation for this section has not yet been entered. |
ICCUpdatable | Documentation for this section has not yet been entered. |
OrientationExtension | Documentation for this section has not yet been entered. |
PlistArray | Documentation for this section has not yet been entered. |
PlistBoolean | Documentation for this section has not yet been entered. |
PlistData | Documentation for this section has not yet been entered. |
PlistDate | Documentation for this section has not yet been entered. |
PlistDictionary | Documentation for this section has not yet been entered. |
PlistDocument | Documentation for this section has not yet been entered. |
PlistInteger | Documentation for this section has not yet been entered. |
PlistNull | Documentation for this section has not yet been entered. |
PlistObject<T> | Documentation for this section has not yet been entered. |
PlistObjectBase | Documentation for this section has not yet been entered. |
PlistReal | Documentation for this section has not yet been entered. |
PlistString | Documentation for this section has not yet been entered. |